![]() Ability to encode Stingray shading network as USD Preview Materials.Ability to write Maya blends shapes to USD.This opens up for interesting inter-op workflows with Vicon Shogun. ![]() ![]() Unique ability yo "bind" skeleton animation to skeleton roots in a fully USD way. Ability to write skeleton data to USD, as well as read it. ![]() Complete support for authoring Maya-typed and USD-typed custom attributes on either Maya data or USD data.Embedded networks can be used for pipeline interchange with other DCCs and for procedural rendering with 3Delight NSI. Ability to write Maya shading network into USD via USDShade schema.Selectively override Maya or USD materials, generic & render attributes, visibility and variant selection with complete hierarchical inheritance.Support Maya Light Linking at shape level and Multiverse Light Linking at scene item level.Complete workflow for authoring hierarchical and attribute USD Variants, working both from Maya data or from USD data on Compounds.Selectively override transforms with full animation support, including parents and hierarchical inheritance.Ability to explore and override USD assets with a pleasing, logical and extremely fast UI.Ability to write, read and render USDZ Material Packages.Houdini packed/point instancing and duplicates. Maya duplicate as instance, instancer, particle instancer and MASH. ![]()
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